Reptomancer. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. Reptomancer

 
 If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggersReptomancer  Natasha Fooman

Always uses Taunt every 4 turns. • 4 yr. Slay the Spire. This is one of the cards which sometimes you just have to pick up to not die to Gremlin Nob or Lagavulin (or boss, in particular Slime Boss). Just for any new players reading, the boot is a bit of a meme for being worthless. This boss relic is really hard to evaluate. Really nice in sentry and slavers fight, and can perform well in a lot of non-boss fights moving forward from Act 2, as well as Awakened One. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Common relic is always a small boost, but some uncommon and rare are quite situational. mathbandit • 5 yr. Shield and spear is mainly there to kill slow and large scaling defect decks as the heart just gets wrecked by those. Repto finna get a lay or two and ain't about drama. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. Retains some utility in Act 2 against the Slavers and Gremlin Leader and might be the chip you need to take out Reptomancer daggers so still has some utility as a damage card. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. Always uses Taunt every 4 turns. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Deva Form Watcher Rare Power. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. I don't think I've ever actually been able to use Omega effectively. At least nob can be brute forced by taking it on the chin. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. On the other hand powers are generally more impactful than either of those. Kusosaru. A Thousand Cuts Silent Rare Power. From a small chest, there's a 75% chance of a common relic, 25% chance of uncommon. aranaya • 8 mo. Regardless, it's still a top tier common. urfavgalpal. Great relic. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. Elites are stronger monsters that are marked separately from normal ones on the map. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. That's a pretty solid run of "better for fights". ago. Electrodynamics is 2 energy for aoe scaling damage. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. r/slaythespire. Anyway, quantity of relics has a quality all of its own. In reptomancer, it's when repto dies. aranaya • 8 mo. (not Ethereal. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. MrWorthy. Intermediate Full instructions provided 9. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. A Streamline+ that doesn't scale. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . At the start of your turn, draw 1 additional card. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Easily and uncontestably the best mech in the game is the Rocket mech. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. 2017. Reptomancer won't stand a chance!" >2 spikers with 1 repulsor >2 spikers with spheric guardian >drew dat aoe when nemesis sawed your health in half, and you have no flex tape #9. You can have a deck that wins against Champ, but die to Book of Stabbing. The deep, rich, smoky flavor really brings out the best in whiskey. Shuffle a Daze into your draw pile. The Reptomancer is an elite encounter fought in Act 3. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. The max hp mask can literally be run winning so I think it's fair. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. 3 Energy | Ethereal. Unique Playstyle. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Its like you need insane AoE damage, or can reliably kill her in 2 or 3 turns. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Bag of Marbles Common Relic. You had a few reasons to take it but I have a feeling it wasn't as impactful as it can be in other runs. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. She doesn't fit in well as a normal Beyond enemy. So I killed all the daggers fast, but he kept summoning more. Every time you play 3 Attacks in a single turn, gain 1 Strength. Kusosaru. Effects like that are even notorious for being bad. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Also Streamline is a priority upgrade, oddly. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Deal 7 (Upgraded: 11) Damage. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Damnit. Option 1: Leave, gain nothing. Playing on Custom Mode disables Achievements and the Leaderboards. ago. 162K subscribers in the slaythespire community. 0 Energy | Draw 2 (3) cards. This event used to be really annoying by design. On the other hand powers are generally more impactful than either of. Gaming. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Now reptomancer on the other hand, is scary AF. I have created a guide that explains how different monsters and bosses behave and how to use that to your. And Reptomancer will kill you. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. All for One Defect Rare Attack. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. At the start of your turn, gain Energy and increase this gain by 1. Reply. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. This means that the daggers sometimes hit for 37, which is pretty ridiculous. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Dedicated to all discussion on the roguelike deckbuilding game Slay the…Elite - Reptomancer. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. Sometimes your deck just isn't good enough to deal with +1 enemy strength. It's just insane in fights with more than. Overclock Defect Uncommon Skill. SPACEMANTIMEZ • 8 mo. Political party. 2020 Regeneron STS Scholars. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. The competition is between this dagger throw and poisoned stab. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. I almost 1 hit it with my current build. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. You can hack while stealthed; hacking in this. Tldr: you are unlucky to miss 33% of the time 5 times. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . The Champ is one of the three bosses encountered at the end of Act 2. Reply. Helps a lot against Collector, Champ, Heart, and various minor foes. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. Zelda: Tears of the Kingdom. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Can't go wrong with 2 or 3 in your deck. 2 Energy | Whenever you play a card, deal 1 (2) damage to ALL enemies. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. So the best Custom Squad consists of all Ranged mechs or at least 2. The reptomancer fight is the only fight I know of that actually seems to use this configuration. Burst Silent Rare Skill . I saw this bug but with the gremlin leader, not reptomancer. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Bash: Deal 11/13 damage. One of my favorite brands, personally. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. 1. CryptoYes. Hardcover. Playing on Custom Mode disables Achievements and the Leaderboards. Reptomancer, triple jaw worms, black slimes, etc. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. I feel like if you can't end him by turn 4, kiss your run goodbye past A10 with any character. soccercobra50. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Sometimes you have a really powerful deck and just lose to turn 2 Reptomancer. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. This event used to be really annoying by design. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Turn one damage makes or breaks too many fights. It is just a free, tiny Backstab. Republican. Report Save Follow. Dude I specifically avoid Elites in Act III almost entirely because of her. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. Caos Spawn. ago. The Champ is one of the three bosses encountered at the end of Act 2. Winning a run in each Ascension will unlock the next Ascension for that character only. Immolate would be the best aoe, but something like conclude+ would work well too. In wrath, 24 (32) damage is a. Not enough block considering I had lots of block cards and. The idea of taking Caltrops to. It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. I googled it and saw a Steam thread which said you should focus the daggers. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. She can suck a big one. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. Akabeko Common Relic. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Browse all gaming. The run starts at 3:42. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. Daily Discussion/Debate #76: Necronomicon. The health gain was from Burning Blood. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. Notes on fighting Reptomancer: Step 1: Crank up the music. Still, hard to pass up free damage. Pierre-Gilles de Gennes introduced (and named). I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). Hunkfish • 1 hr. Ice Cream Rare Relic. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. At the start of combat, each enemy gains 1 Strength. ago. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. 37 12 Used from $4. But this is a uncommon relic with uncommon price, so it depends on the situation. Gain 50 Gold. Sometimes your deck just isn't good enough to deal with +1 enemy strength. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. I don't know why, but Streamline is almost my autopick card for Defect in Act 1 (behind Ball Lightning for common attack card), and it's not even that amazing. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. This would help a lot. < > Showing 1-15 of 15 comments . I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Reptomancer dealing 89 damage on its 2nd turn. Raise your Max HP by 5. It gives you 1 common, 1 uncommon, and 1 rare relic. • 4 yr. Add a Burn into your discard pile. I guess it makes your reptomancer matchup slightly better. The passive block that this grants is usually enormous by the end of the run. Then it proceeds to summon minions ( I hate this mechanic. Skim Defect Uncommon Skill. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. And that is pretty fucking. In my opinion: 1) Gremlin Mask: a STATIC annoyance it doesnt get any worse. Reply. Mods on the table below with a * next to them are Daily modifiers and. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. ) She slaughtered me. An empty floor is always a really bad thing, as was the relic option. In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right place. Honestly, Philo Stone is now much more takable since the nerf. For the first 3-5 turns of a fight, this is an energy relic WITH NO DOWNSIDE. Share. . Data accurate as of April 28. All of the bosses behave a bit differently in Act 3, and on A20 you won’t know one of the ones you’re fighting until you get there. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Option 2: Upgrade a card, 25% chance of a curse. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. ) Call me with up to 10 [ [ name ]]. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Honestly, Philo Stone is now much more takable since the nerf. Definitely not balanced. For Bronze Automaton, it should be on 0 if you want to line it up with Hyper Beam (and any future hyper beams). With slavers its similarly important to kill the red slaver in the back. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Let gremlin #1 hurt you to proc puzzle. Gremlin horn makes repto even more of a breeze. 1. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. Attempting to Exhaust it will simply put it back to your hand. Option 2: Upgrade a card, 25% chance of a curse. 179K Members. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. Reptomancer vs giant head especially test drastically different extremes of your deck. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. 3 and 4 blocks either of the first 2 attacks, 0. The Gremlin Nob is an Elite enemy found primarily in Act 1. Gain 1 Energy on the first turn of each combat. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Drawing 4 extra cards turn2 helped with Reptomancer, Transient and Spire Spear&Shield iirc. In a deck with about 20 cards or more, the curse means nothing. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. Daily Discussion/Debate #59: Barricade. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. On the other hand powers are generally more impactful than either of those. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. When the minster has 150 HP it doesn't do much. ) and other relics (Charon's Ashes, Letter Opener, ect. キャンディーアップル Aug 4, 2019 @ 8:51am. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. Mods on the table. When you have Corruption, you basically take every Shrug it Off you see. Data accurate as of December 07, 2022. Shuriken Uncommon Relic . Boss - Well, Donu and Deca are definitely the easiest and most straightforward. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. Ancestor_Anonymous • 22 days ago. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. An upgraded bowling bash with two enemies hits for 20x2 in wrath, that's really good in hallway fights. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Put all Cost 0 cards from your discard pile into your hand. In wrath, 24 (32) damage is a. Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. Paperback. Daily Discussion/Debate #144: Metallicize. Reptomancer makes me real scared of taking elite fights in act 3. Yay, fun. 4) Cleric: Gives you more and more health which gives you more and more health, the. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. ago. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. It can provide some much needed AoE to a shiv-heavy deck too. I'm preeeetty sure those are the right. Orrery vs. You either kill her in 2 turns or if you can’t do that take out the knifes and scale away. If you find this relic, you will search the ends of the earth for Corruption, and. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. So probably towards the end of Act 1 your deck is getting too slow. Gain 1 Energy at the start of each turn. Ornamental Fan Uncommon Relic . Nob is the abortion clinic of this game, sentencing your deck to. Gremlin Leader is an Elite encounter found only in Act 2. level 2 · 4 yr. Matryoshka, Stone Calendar, Smiling Mask. Preserved Insect is a great common relic. Reply SageDraco. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Reply andagoat Eternal One + Ascended • Additional comment actions. I have created a guide that explains how different monsters and bosses behave and how to use that to your. It helps focus down an orb. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. Report Save Follow. CryptoOf course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. 64. But decks' needs are not that consistent. She doesn't fit in well as a normal Beyond enemy. Setup Silent Uncommon Skill. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. )Silent, of course, also likes her debuffs. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. Asdasd1dsadsa &nbsp于1年前 修改了 此页面。. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. in a proper shiv deck there is no way thousand cuts is better. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. 15 block is quite a lot if you don't have block scaling. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. It's more complicated than just the math. 78K.